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Stupid zombies 2 level 41
Stupid zombies 2 level 41









stupid zombies 2 level 41

Just as you land, turn right, and look in the dark corner to find it. You will land near a Quick Revive machine. The first teddy bear can be found after dropping into the cave and sliding through the passage. Once you activate all three teddy bears, the 'Always Running' secret song by Kevin Sherwood and Malukaha will begin playing. Grenade (Lethal) Semtex (Lethal) Concussion Grenade (Tactical) Smoke Grenade (Tactical)įind the three hidden teddy bears on the Buried map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. Perk 1 Greed (Wildcard): Allows you to choose one extra perk to the Perk 1 slot. Extreme Conditioning (Perk 3): Allows you to sprint 2x longer than normal. You can also aim faster after sprinting and recover quicker from melee strikes. Dexterity (Perk 3): Makes you climb ladders and mantle over obstacles, such as gates, 50% faster than normal. Toughness (Perk 2): You flinch less when shot by the enemy. Enemy player-controlled air support Scorestreak rewards also cannot target you normally. Cold Blooded (Perk 2): Makes you invisible to enemy targeting systems, which include equipment such as the Dual Band, Target Finder, Sensor Grenade, and MMS. Lightweight (Perk 1): Allows you to move faster than normal. For example, capturing an enemy flag gives you 200 points, but with Hardline you get 250 points. MTAR (AR) SWAT-556 (AR) Type 25 (AR) MP7 (SMG) PDW-57 (SMG) MK48 (LMG) QBB LMG (LMG) R870 MCS (Shotgun) Saiga 12 (Shotgun) DSR-50 (Sniper) SVU-AS (Sniper) Five-Seven (Pistol) TAC-45 (Pistol) FHJ-18 AA (Launcher) SMAW (Launcher) Hardline (Perk 1): Allows you to earn bonus points for each action you take, which in turn earns you Scorestreak rewards faster. However, this would leave you with only 1 point to spend on a weapon. If you want to have six perks, the first three perks require 3 points, and after that each additional one requires 2 points (1 for the Wildcard + 1 for the perk), for a total of 9 allocation points. Some Wildcards, like the Perk Greed, require you to select an additional perk, which also uses 1 extra point. For example, by default your primary weapon can be equipped with two attachments, but with the Primary Gunfighter Wildcard, the weapon can be equipped with three attachments. You could also optionally choose up to three Wildcards for your class, which in turn give various options to customize your class even further. You could also carry only a secondary weapon with two attachments, have four perks, and one grenade. If you do not use any perks, that will save you three points, which can then be used to equip more weapon attachments or grenades. Each weapon, weapon attachment, perk, and equipment uses 1 allocation point, but you can only spend 10 allocation points per class. Wildcards: You get 10 allocation points to use on weapons, equipment, and perks with each Create-A-Class.











Stupid zombies 2 level 41